Dotting the map are little rock deposits that give shards. When traversing the map there are a few things to keep an eye out for. I should say the game is a fair bit more difficult than pokemon but definitely doable. It works the same for battling other trainers too which can also be re-battled relatively quickly after walking around a bit. It allows you to try and grab different monsters at just about anytime we see them instead of waiting to be strong enough. Thankfully the game has a pretty generous level scaling going on too. While there are certain story events, key items, or abilities that need to be gained first to get past a few places, you really can just keep walking and see tons of neat monsters and environments. It was both refreshing and a bit intimidating to be able to walk so far without many barriers to stop you. From almost the beginning of the game you can go off in any direction available to you. What was really surprising was the almost open world nature of the game. The game takes you to the various locations multiple times during the story but no place gets reused enough to make them annoying. I do wish there were more places to explore overall but what is on offer was more than sufficient. Nothing that unique in the world of JRPGs but for something inspired by early pokemon titles, I enjoyed it. Places like the Drake Islands have a unique Japanese spring time vibe which is contrasted by places such as a city in a volcano. ![]() What I did enjoy was the variety of styles in the maps. It kept things from being boring but also did nothing to convince me they were a good design choice. ![]() What I mean by this is that the various obstacles or forks in the fairly small maps sometimes felt unnecessary in most cases when I stopped and thought about them. A theme I felt throughout the entire game. That said I felt the designs of the maps were fairly overdone in this regard. The towns and various maps in between are simple in their styling but complex enough in their layouts to keep them from being simple go in a single direction to leave affairs. The team that made the game did an excellent job at creating a world that feels similar to those classic monster catching games, but also unique to itself. It’s got the overhead view, grass for encounters, trainer battles, a small variety of special abilities to progress in the world, and more. Right off the bat it’s easy to see the inspiration for Nexomon is tied to the classic era of Pokemon titles. So did it catch my heart or did this one break out of the pokeba…nexotrap? This indie pokemon inspired rpg has a lot to live up to given its chosen theme. During the various winter sales recently I was recommended the game Nexomon: Extinction by a few people. ![]() This time I’m getting a bit out of my wheelhouse.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |